After initial approval, a twelve-person team was set up to create a test version in November of that year. However, the Nox faction of the Aeque becomes a major thorn in Spero's side, as its leader, Nebula, is dedicated to bringing about Solum's destruction by summoning God himself: Dies Irae, the God of Destruction. A page for describing YMMV: Stella Deus: The Gate of Eternity. Stella Deus: The Gate of Eternity - All Team Attacks There are two types of Team Attacks, one is normal Combo attack which only require the Combo support skill equip for the characters. Atlus Software's Stella Deus: The Gate of Eternity is the latest attempt at dethroning the PS2 tactics champ, and I might as well tell you from the start that it hasn't done it. By Justin Leeper | May 3, 2005. The character designs and art direction were handled by Shigenori Soejima, who came onto the game after previously doing supporting work on the Persona series. The story's heavy religious themes raised concerns that it would be censored for the west, but Atlus stated that it would keep the game intact, as they "[sought] to give gamers the same experience that Japanese gamers would have". Spero: the main character; dual-wields katanas. Stella Deus purposely avoids Final Fantasy Tactics' insane level of character customization and Shining Force 3's flashy audiovisual sense, instead choosing to settle into its own comfortably safe niche. Against this creeping apocalypse, several groups have developed responses.  The development was handled by Atlus and external studio Pinegrow, which included staff from earlier Japanese tactical RPG Hoshigami.  The soundtrack was composed and arranged by Hitoshi Sakimoto and Masaharu Iwata. Stella Deus: Gate of eternity is an unusual game even in a genre (tactical/ strategy) that is quite often unorthodox. A deadly mist called the "Miasma" spreads across the land, killing all in its path. Jetzt bei Amazon.de bestellen! Once these had been finalized, production began in earnest. , For its release in North America, Atlus' USA branch took up localization and publishing duties. If you wish to support us without seeing ads, you can back our Patreon page for as little as $1. Burning Hearts, Avis and Lumena: The two lovers hold hands as they summon pink energy from the grace of God.  While described as a spiritual successor to Hoshigami, Atlus said that it was not a sequel to it, instead being its own game. The gameplay, which is similar to that of Hoshigami: Ruining Blue Earth, has the player controlling six characters through story-driven tactical missions, revolving around positioning, assigned equipment, and the special skills of individual characters.  "Holy Spirit" was the first in-game vocal theme Sakimoto has written..  The cutscenes used cel-shaded animation, and were created by Japanese studio Kamikaze Douga. His friend and deputy, Spero, is the game's protagonist. Linea. Special items used in character leveling can also be crafted by the player. The game is a Spiritual Successor to Hoshigami: Ruining Blue Earth: They were developed by the same people, use many of the same gameplay conceits and share a similar Green Aesop plot.  Characters' actions are governed by their stored Action Points (AP): a character's turn begins when their AP meter is at 100.  The gameplay was described by Pinegrow staff as an improved version of the battle system used in Hoshigami. option when facing her. Echidna.  For its release in Europe, the game was published by 505 Games. Atlus serves up another title for gamers starving for more PS2 tactical goodness. Describing himself as initially "at a loss", much of his memory of the experience is dominated by finding his chosen style rather than specific character designs. voiced by Naozumi Takahashi. Stella Deus offers some of the better — but less daring — small-scale strategy RPG gaming to be found on any system. Stella Deus: The Gate of Eternity Summary : A hand-drawn strategy RPG in which you must hunt spirits to learn more about a weakness-causing fog called the Miasma. Its North American release was announced in December 2004. For instance, there was a lack of classic armor in the game as the hot desert climate would have made it impractical. The game's story was supervised by fantasy writer Ryo Mizuno, and focused on themes of religious conflict. Between then and the game's release, the team worked hard to finish and debug the game. Each time a character performs an action, they gain experience points and additional Skill Points (SP) that can be used to purchase supplies or raise individual character stats. new $132.87. Stella Deus: The Gate of Eternity (PlayStation 2) review by Zigfried . Stella Deus: The Gate of Eternity Walkthrough, All Endings True Endings, 100% Video Guide, Playthrough Prologue. || close STELLA DEUS 101 \\===== //===== || PARTY ANALYSIS [3=00] This section is for me to comment on the characters themselves.  After release, two mobile titles based on the game were published in Japan by Atlus and mobile company Bbmf in September 2006 and January 2007 respectively: Stella Deus: Raven Spirits, a mobile version of Stella Deus featuring a separate story, and Stella Deus: Time of Alchemy, a sequel to both Stella Deus and Raven Spirits. Stella Deus is a story-driven tactical role-playing game in which the player controls a group of characters both picked up during the course of the story and in side events. If you enjoyed the images and character art in our Stella Deus: The Gate of Eternity art gallery, liking or sharing this page would be much appreciated. voiced by Roger Craig Smith and 1 other. Stella Deus is a turn based tactical role playing game similar to Final Fantasy Tactics, but with anime animation. Among the staff were Atlus director Akiyasu Yamamoto, and scenario supervisor Ryo Mizuno, author of the Record of Lodoss War fantasy novel series. Their primary resistance comes from Lord Dignus and his lieutenants (including Viser), but allies also arrive in the form of Avis, the last heir of a kingdom Dignus destroyed, and Lumena's lover; he leads the official resistance against Dignus, along with Linea's Anima clan, and eventually brings Lumena's Meridies faction into the fold.  The story Yamamoto's earlier work as a debugger for Atlus proved useful during the final stages of development. Early in the game, they meet Linea, a member of the nearly-extinct Anima culture, and a shaman: she can talk to Spirits.  Character sprites and status images used high-resolution artwork. The game is a Spiritual Successor to Hoshigami Ruining Blue Earth: They were developed by the same people, use many of the same gameplay conceits and share a similar Green Aesop plot. Team attacks also increase the rewards gained at the end of battles.  The characters' metallic clothing and contrasting colors of items was influenced by The Lord of the Rings, while some characters and the environmental textures were inspired by the films of Hayao Miyazaki. Pros: Ups the graphical ante; AP points make for serious strategy; plenty of side quests.