hide. Guides Resources Discord Streams Forum Statistics Sub … Yeah, there's literally no difference, and should be no difference, so I'm glad you checked. “My heart! Still was beating my previous run by two seconds. Retroarch does nothing as a frontend and there should be no difference using FCEUX as a core compared to FCEUX as a standalone emulator unless you adjust various settings from within Retroarch's menu itself. For Disney's DuckTales 2 on the NES, GameFAQs hosts videos from GameSpot and submitted by users. Especially in High optimized games. 1989. Still faster.So i don't really know what happened here but i had more informations that with the right tweaks is possible to achieve those results on retroarch.And keep in mind this, with an i7 Intel Core it took me about 30 seconds to just load Ducktales 2, vs the instant load from FCEUX. Moderated by: C a r t i n a C o w C a r t i n a C o w, pld pld, Crescendo2020 Crescendo2020, EndySWE EndySWE, hirexen hirexen One of our console runners did a bunch of testing (for Genesis), and runahead of 1 came close to console but due to other factors as well, it still had more input lag than console.However, I should say that if runahead is used, it should be dealt with on a case by case basis with each game and/or platform, and an experienced console runner should be doing the testing. Edit: Testing had been done about 1 to 2 years ago and I have no knowledge about any updates since then. 8:48. The game is called (ミッキーとミニー マジカルアドベンチャー2). RetroArch is clearly going to lengths to try to make games easier to play casually on big TVs and such. DuckTales: Remastered Disney series. First one to 7:13 and it felt GOOD!World record reclaimed (for now) -- Watch live at http://www.twitch.tv/endyswe Here's the comparison:https://streamable.com/3x8ad. He had a temporary warning on his top 3 runs on speedrun.com, but it is no longer there. I also received some informations about retroarch, which has many features and tweaks to basically delete any kind of lag / input lag if you know how to use it. This guide kind of functions as a speed run as well, because it gets to the boss quickly. Even that run didn't seem to have anything bad, and had a lot of time to save due to various reasons (basically RNG related). NES, PS4, XboxOne, PC, NESClassic. As the game opens, Huey runs to his uncle Scrooge McDuck with a torn piece of paper, which is actually a piece of a treasure map drawn by Fergus McDuck. There's Ludo https://ludo.libretro.com/ which is minimalist emulator that interfaces with the cores, it has none of the options that Retroarch has for reducing lag etc. I gonna retry all the runs on nestopia, hope it will lag enough.P.S. Download Retroarch, download FCEUX (core) and do the same test and you'll have the same result (pretty sure, promise you) as FCEUX run through Bizhawk. Scrooge travels to Niagara Falls, a pirate ship in the Bermuda Triangle, Mu, Egypt and Sc… Personal Best. So we just release the dpad for a couple of frames as soon as the bird appears to pass underneath it and go through with almost no lag.at first i thought he had found a way to manipulate it, so i tried to replicate it on console. How is it possible that a frontend+FCEUX is faster than just using the emulator alone?If you have a slow PC just go with Nestopia, best choice. 1993. 10:29. No way. 4:14. Those possible tweaks and features are too risky to just let them pass. @PresJPolk agreed. Any% Good Ending Filter . 1.8k. This is a speedrun of DuckTales 2 by NME from Summer Games Done Quick 2016. Sorry :D. Well it is a pity this became obvious only when I got under WR times, as I started submitting runs on retroarch more than year ago and they were verified by honored people here. Retroarch, if anything is incredibly good at reproducing stuff like lag frames, etc. Keep in mind this. So thanks for the heads up. Brandon Evans 176,413 views Retroarch isn't some undiscovered cheating tool or anything like that. Videos from GameSpot. Anyway it's not a matter of getting enough lag, it's a matter of running the same way as the original cart, otherwise It would be an unfair advantage. Walk to the left through the wall. ( https://www.libretro.com/index.php/retroarch-1-7-2%E2%80%8A-%E2%80%8Aachieving-better-latency-than-original-hardware-through-new-runahead-method/ ). NES - Disney's DuckTales \\1080p HD 60fps// ... DuckTales - NES - KWKview - KWKBOX. Leaderboard Guides Resources Discord Streams Forum Statistics ROM Hacks. I'd better not use it anymore to avoid any suspicios. This is Console vs His run:https://streamable.com/nyke0, This is regular FCEUX vs His run:https://streamable.com/puk3o. Normal jump on the chest to make 2 more chests appear (small, large, and red dimaonds). Speed Demos Archive - Duck Tales 2. DuckTales 2 (GB) Disney series. Pretty advanced stuff.Since he said he's using retroarch because his PC can't handle regular FCEUX i decided to try it, assuming he was using the default settings (FCEUX core of course because that's what he mentioned). For the emulator i used the EXACT SAME rom file i use on console. @garadas for sure it was intentional I tried a lot of settings changes to get rid of freezes, sound lags and ugly lines on screen redraw, not sure which of them made it "even faster that console" but I dont think anything was wrong with the core. Game Ending. I run GPGX using the sync to exact content framerate setting (on a GSync monitor), which means the core is always in control of the framerate rather than retroarch trying to get a sync up with the monitor. Thanks a lot and sorry for the wall of text, PS: In one video i have a suit because it was during lunch break and i had to go back to work. So is a great test to see if the core is at fault instead.If you get the same issue in Ludo, then it's certainly an issue with the core, rather than Retroarch. I used to use it to run TMNT2 sometimes, also using the FCEUX core. report. Duck Tales ending. It's almost impossible to get by normal means. Anyway, everywhere the game lagged on console, also lagged on emulator via Retroarch & FCEUX. Speed Run. It's not a retroarch problem, because as you can see in one of my comparisons, regular retroarch with FCEUX core just runs the same as the other emus and as the console version, the problem here is that the version used in the rejected runs was (intentionally?) As soon as you start pogoing you get the lag.So i asked which emu he was using, and he answered me he was using Retroarch frontend with FCEUX core.Retroarch is a frontend that allows playing multiple emulators with different core.He said he was using it because his PC can't handle regular FCEUX. Run de Duck Tales 2, terminé à 100%, le jeu est en version NTSC soit 60Hz au lieu de 50Hz dont j'ai l'habitude. I'm just saying these runs unfortunately can't be accepted for obvious reason. Speed run of Duck Tales 2's European version on Easy mode, done on April 12 2006. Regions. We had tested it to lengths with different cores (e.g., the supposedly accurate Gambatte core), but we could not find any setting that produced satisfactory results - which resulted in the exclusion of the emulator. Thanks for your suggestion about the used rom. 1.7k. It's a bit strange that you couldn't find settings that get the correct frame rate. obviously tweaked to run like that. DuckTales 2 ' s limited production run and relatively late release in June 1993, near the end of the Nintendo Entertainment System's life cycle, led to lower sales than its predecessor, and has become a rarity amongst collectors. Inspired to discover the hidden treasure left by Fergus, Scrooge begins an expedition to find the missing pieces, unaware that his rival Flintheart Glomgoldis also after the lost treasure of McDuck. @NeGAtiv4k that's something i wanted as well. GBC, GBA, SGB, GBP, SGB2, GB. Sorry for my google translator) in English I'm not strong. DuckTales (NES) Disney series. 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