There is a hefty number of Dwemer items, charcoal, and rolls of paper lying on and around everything else in the room. There is a novice-locked display case on the right-hand end table with two leveled ingots, one of a light armor material and the other of a heavy armor material. There are a further five plates strategically placed to aid passage, with an additional bonus of being unaffected by the Light Foot perk. Outside this section is an adept-locked display case containing three Falmer-related books. Note locations: CottonWood Cove | Repcon Facility | Train Station (Around Repcon Museum) | South Cistern (south east from westside) Understone Location: from the 188 follow the road heading to vegas, go to the first billboard on your left and go up the hill next to it. On the other side of the dresser is an opening to part of the river running through the keep. It is possible to jump up to the platform from the stairs to the right and from the second overhang. To give them the slip, drop down to the stairs, now on the left, and continue up the overhang and take one of the catwalks, and drop down to the door. I have found that the best way to remedy this is to indeed use The Hall of The Dead as a proxy. Once The Reach has been claimed by the Stormcloaks, Kottir Red-Shoal, the local commander of the Stormcloaks, will move into one of the rooms in Understone Keep. There is a large stone table with a civil war map surrounded by four stone chairs. Get answers by asking now. Because of that I can't finish the thieves guild quest. There is a room to the north that is ostensibly Calcelmo's, which implies the bedroom to the south belongs to Aicantar. However, the Dwemer Museum and Calcelmo's Laboratory never respawn. The Book of Love: Help the Temple of Maraspread the cause of love throughout Skyrim. There is a small table with a single chair, and the raised section holds a dresser and Anton's bed. From Understone Keep go to the entrance to Nchuand-Zel. Both he and his nephew Aicantar, can be found here, leading an excavation e… We are looking to expand our town and open up to new people. Clearing out the museum beforehand has no effect, since the guards respawn. Very nice -- liking these shots, friend. Thalmor Soldiers also inhabit this room, and they never clash. Aicantar and up to three guards can be found in this room. Just before the next dead guard and skeleton there is a plate on either side. Further along are two tables shoved together into one L-shaped table, and to the south is the Dwemer Puzzle Cube. 0 0. Apparently, from what I gathered, the 1.6 patch causes Understone Keep to corrupt after the thieves guild quest "Hard Answers". There are four places that can be accessed only through the Keep: Nchuand-Zel, the Dwemer Museum, Calcelmo's Laboratory, and Calcelmo's Tower. There is an arcane enchanter under the valve. Calcelmo's room is actually two rooms, with a short L-shaped corridor leading to it from the pulpit area. The lock on the second door is changed to a master lock. When I go through the entrance to the main chamber, guarded by two Markarth Guards, the guards attack me and it adds bounty to the reach. There is a ramp at the other end of the corridor, and at the top to the right is a valve that activates the spinning blades. The two guards patrol along the sides of the corridor, while a third may be present on the other side, but does not venture into the corridor. There is an end table at the foot of the bed, on top of which is a copy of the Conjuration skill book The Warrior's Charge, and underneath is a copy of the Key to Markarth Keep. To the left is a dead-end next to a waterfall. An assortment of food items can be found on the corners of the corridor to the kitchen. 86. Some of the items within the chests will be labeled as stolen. 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